Papers with information gathering
BlendFilter: Advancing Retrieval-Augmented Large Language Models via Query Generation Blending and Knowledge Filtering (2024.emnlp-main)
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Haoyu Wang, Ruirui Li, Haoming Jiang, Jinjin Tian, Zhengyang Wang, Chen Luo, Xianfeng Tang, Monica Cheng, Tuo Zhao, Jing Gao
| Challenge: | Retrieval-augmented Large Language Models struggle with complex inputs and noisy knowledge retrieval hindering model effectiveness. |
| Approach: | They propose a query generation method that integrates query generation blending with knowledge filtering to enhance retrieval-augmented LLMs. |
| Outcome: | The proposed approach surpasses state-of-the-art benchmarks on open-domain question answering benchmarks. |
End-to-end Spoken Conversational Question Answering: Task, Dataset and Model (2022.findings-naacl)
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| Challenge: | Existing methods for conversational question answering significantly degrade on datasets . a new task aims to enable systems to model complex dialogues flow given the speech documents . |
| Approach: | They propose a new Spoken Conversational Question Answering task to model human conversations . they propose DDNet, which ingests cross-modal information to achieve fine-grained representations of speech and language modalities. |
| Outcome: | The proposed method achieves superior performance in spoken conversational question answering. |
Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games (2024.findings-acl)
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| Challenge: | In this study, we explore the application of Large Language Models (LLMs) in Jubensha, a Chinese detective role-playing game and a novel area in Artificial Intelligence (AI) driven gaming. |
| Approach: | They propose to use large language models to foster AI agent development in Jubensha, a Chinese detective role-playing game. |
| Outcome: | The proposed framework enables AI agents to engage in Jubensha games autonomously. |
Interactive Machine Comprehension with Dynamic Knowledge Graphs (2021.emnlp-main)
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| Challenge: | Extensive experiments on iSQuAD suggest that graph representations can result in significant performance improvements for RL agents. |
| Approach: | They propose to use graph representations to build and update graphs during information gathering and neural models to encode graph representation in RL agents. |
| Outcome: | Extensive experiments on iSQuAD show that graph representations can improve performance for RL agents. |